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Thanks for the plethora of suggestions, you totally blew my expectations out of the water with the sheer variety! Also, I'm very impressed with how creative most of you were with the use of one word answers...
So here's a list of what we're currently working on, thinking about or ruling out for the time being. However, please bear in mind that nothing below is guaranteed - even the stuff we're currently developing might not turn out as we want it to and may end up changing, being put on the back burner or removed. (??????????????????????)
WHAT WE'RE WORKING ON... (???????????)
Achievements (still! ) (?3??)
Improving the 'Hammerman attacks you' event (??ī???????????????
Some system(s) to encourage gaining VPs and make it worthwhile to do so (the aim behind this is that matchmaking would benefit from a player-wide consensus to gain VPs) (????????????????)
Ability to see who hasn't done their operation attack (?????????δ??????)
Co-Leader rank (???λ????????)
New prototype weapon(?????????)
For reasons I can't yet reveal, we're also working at the same time on something for the update after the next one... (?????Щ?????е?????′ε??????????????????????!)
WHAT WE'RE THINKING ABOUT (but not actively developing at the moment)... (????????????)
Encouraging more variety in player base layouts (??????????ζ?????)
Being able to chose whether your home base is snow, magma or tropical (FYI, this would probably be purely cosmetic) (????????????????????????????????????)
Different things for Task Forces to do (TF vs. TF, collaborative island) (????????????????????????)
Shock mine (??????)
Fragment crafting queue (being able to turn all Fragments into Shards with one button) (?????????????????????????)
Increasing the Damage Amplifier's radius (??????????Χ????)
Making Task Force recruitment better within the game (???????????????????)
HQ 21 (??????21??)
Task Force mail (Clan mail) for Leader/Co-Leaders/Officers (???????????????????????????????????)
Info showing which Gunboat abilities were used in the activity log (??????????????????????)
Replay pausing (??????????)
More activity ("life") in your home base (???????????????)
Daily challenges (e.g. defeat 3 PvP bases, etc.) (????????????3??????????)
Hero unit(s) (?μ??????λ?????)
More to do after clearing your map (????????????????Щ???????????)
Test/practice attacks (???/???????)
A bigger event (???????????)
More Gearheart layouts (??????????θ???????)
Improving or changing the Resource Base game (?????????????????)
New Gunboat ability (?μ????????)
New Troop (?±???)
Anti-che@t stuff (??????)
Being able to save troop loadouts (???????????????????????????)
Increasing intel gain possibilities (?????鱨?????)
Better base editing tools (we're thinking about ways to make base layout customisation easier, but we don't like the idea of a full-blown editor) (?????????α?????????????????????????)
Player profile (???????)
WHAT WE'RE NOT CONSIDERING (we've decided the following stuff doesn't fit Boom in its current form)... (???迼??????)
Statue storage (this would probably add an annoying routine where you would want to switch to as many blue statues as you could each time you log off) (??????????????????????????????)
Personal messages (too risky for abuse/nastiness - however, we are thinking about better ways to help people find and join Task Forces)(?????????????????????????????)
Increasing the amount of Dr. Terror stages (we have an event every day now, so 20 Terror stages feels like it would be too much - also, we're thinking about a new, bigger event anyway...)(??????????)
Changing/"improving" the Grenadier (we think they're in a pretty good place currently, as they fill a niche no other troop does)(???????????????)
New 3D world map (this looks and sounds very cool - we've concepted it, as you all know by now - but we don't have a design for it that adds value or benefits the gameplay)(3D???)
Using the Gunboat to defend your base (see our Currently Ruled Out Ideas list for more information)(?????????????)
Revenge attacks (see our Currently Ruled Out Ideas list for more information)(??????)
Ability to drop VPs (to improve matchmaking we want to encourage people to gain VPs instead, and make it worthwhile for them to do so, not the opposite)(??????)
Develop Boom for Amazon Fire, Kindle, Windows phone, etc. (see our Currently Ruled Out Ideas list for more information)(????????豸??BB)
Leaving a message after destroying someone's base (this would certainly be fun for some people, but unfortunately the potential for abuse and nastiness is too likely to make us consider it )(??????????????????)
Bigger archipelago (it's possible, but not currently on our table as it would require a lot of time from our artists and they've got their hands full with plenty of other cool things right now)(???????)
Operation drawing/planning tool (we think this would introduce a lot of UI clutter/complexity/ugliness and there are probably better ways to help Task Forces co-ordinate which we haven't discovered yet)(????????趨??????????????)
Customisable building and troop colours/skins (it's important to be able to recognise buildings at a glance when scouting or attacking, so this could muddy that clarity - also, there are quite strict memory limitations to adding more textures)(???????????????????/???)
Troops skins (possible, but it's a low priority right now - also, memory limitations as above)(?????????п???????????????????)
Day/night mode (see our Currently Ruled Out Ideas list for more information)(???/?????)
Leader/Co-Leader/Officer only Task Force chat (we think segregating chat is probably a bad idea for the overall happiness of a Task Force)(????????????????????)
Simultaneously attacking the same base (very challenging to make this work smoothly with the quality/consistency of today's mobile internet around the globe)(???????????????????)
Nukes (OP)(????)
Critter unlocks at HQ 11 (we chose HQ 19 so you would unlock something new at that HQ level and the balance numbers were chosen accordingly)(??11????????????)
Nerfing Warriors (their win rates across the board are around the same as the other troops, so it doesn't feel like there's a good case for doing this)(???????)
Visibility on the resources gained by the attacker (in our opinion this would be confusing for most players and there isn't anything you can do with that information)(????????????????????????)
Heavies riding elephants ()(?????????)
No OP reward if you don't attack (this would mean that who gets to attack/contribute would become a race and it wouldn't promote teamwork)(????????????????н???)
Diamonds to speed up Submarine dives (we don't want Power Stones to be purchasable)(??????????????????????????????????????????)
More builders (see here)(????????)
I-Win-Button ()(“?????” ???)
Trenches or walls (see our Currently Ruled Out Ideas list for more information)(?????????)
Live replays when being attacked (a small-ish percentage of players would get to experience this, so spending development time on it is low priority and not on our table right now)(?????????в???)
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